Wednesday, January 25, 2012

DiVonte Gorham Proposal

As a digital artist, my work focuses on creating assets for use in entertainment media, which is primarily categorized as, but not limited to, interactive experiences such as video games. Assets range in meaning, but include Software used for creating 2D works are Adobe  Photoshop, Adobe Illustrator, and Alchemy, while 3D works are created using 3D Studio Max and other Autodesk programs. Exhibitions of these works are then meant to be viewed as ‘light-images’, as opposed to works rendered with pigments, to emphasize the ethereal and intangible nature of the medium itself. A secondary motif behind this is chaos used to create order, displayed with controlled forms/silhouettes, though letting a range of values create disorder within the works to remove the perfect uncanny valley feel from computer graphics.
While the final works will be digital, some concept work and studies used to reach the final point will make use of pencil. As a quick means of creating rapid, though less defined, compositions and works, these steps are still ever important and will be presented close to their final works when possible.
The scale of works is limited primarily by equipment and image resolution, which will be kept at around 300DPI for the sake of good-practice, rather than the physical limitations of materials. In subject, the works will focus on the organic figure, though occasionally exploring the environment as a means to create meaning within the images; more precisely, there will be a heavy focus on design and the meaning behind design choices within ranges of color, form, silhouette, readability, plausible animations, and utility. Some video will be used as a means to shed light on the process, considering the lack of Individual artists acting as primary influences on my artwork include Feng Zhu, David Dociu, and Andrew ‘Android’ Jones. Inspiring teams of artists include Massive Black, Steambot Studios, Team Ico, and Blizzard.

2 comments:

  1. Your challenge this semester will be to find a way to link your skills and knowledge of the gaming world with the field of contemporary art. THere are many examples of this but it would be good for you to do some research on artists that embrace new technology platforms while allowing for some degree of criticality. See:

    http://rhizome.org/
    http://www.qotile.net/

    and at this gallery

    http://www.postmastersart.com/

    look under artists for:

    eva and franco mattes (aka 0100101110101101.org)
    Kristin Lucas

    also:

    http://www.coryarcangel.com/
    http://ricksilva.net/

    also if you are interested in abstract video animations along the lines of what you showed us in class, we can look at another world of artists that may not self identify in relation to new media

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    1. The thought occurred to me that your work that you showed us was essentially a collaboration between yourself and the program, as there is a sort of intelligence to the program. Ira Greene, who we visited during Foundations (I think it was?), might be interested in this.

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